Unstill turns any topic — mitosis, projectile motion, Dyson spheres — into a narrated
explainer: a cinematic 3D scene or a crisp 2D animated diagram, your choice. The output
isn't a video: it's a single .unstill file, pure data played live by a tiny
engine. Infinitely scalable, kilobytes small, editable to the last keyframe.
Everything moving on this page below is the actual player — not a screen recording.
Every card below is a real generated .unstill — click one and it plays right here, narrated chapters and all, rendered by the engine in your browser.
A short, supervised pipeline — you stay in control at every stage, and every output is plain JSON you can read and edit.
Search Wikimedia Commons, pick 3–5 reference images, and a vision model distills them into a quantitative visual brief — shapes, ratios, colour conventions. This becomes binding ground truth.
An editorial pass turns your topic into a lesson arc: 6–9 visual beats, one verifiable fact per beat, a palette and a scene type. Edit any line before generating.
The generator writes a complete .unstill file — scene graph, timeline, camera moves, narration chapters — validates it with the player's own checks, auto-repairs once, and plays it live.
A .unstill file is to animation what sheet music is to a recording — a compact, lossless description the engine performs live, every time.
A real three.js stage — helices, instanced swarms, bloom, starfields — or a flat 2D profile with plots, dashed construction lines and vector-crisp shapes. One format, both modes.
Choreographed dollies, orbit moves and live follow-cams written into the timeline — plus free drag-to-orbit for the viewer at any moment.
Projectiles fly on actual ballistics — initial velocity, gravity, drag — not faked easing curves. Constant speed reads as constant speed.
Every generation runs the player's own validator plus a quality lint (flat scenes, dead states), with an automatic repair pass before you ever see it.
Per-field guidance — biology cutaways, physics vector decomposition, astronomical scale — is injected per brief, so a chemistry scene follows chemistry's visual conventions.
Every scene carries its own story: timestamped chapters with titles and narration, written from verifiable facts — one idea per beat, like a good lesson.
Generate tomorrow's lesson visual tonight. A bespoke, accurate animation for exactly the concept your class is stuck on — not whatever YouTube happens to have.
Ship interactive explainers at catalogue scale. Files are data, so they localize, theme and A/B test like content — not like video assets.
Storyboard in minutes. Generate a scene, drag the camera, tweak the palette and narration in JSON, and export a file your audience can explore — not just watch.
Everything the Studio does — grounded briefing, generation, validation, auto-repair — is also an API. Send a topic; get back a complete, playable .unstill file for your own product.
Unstill is in early access. Generate a scene for the concept you teach or explain most often, and send us the honest verdict. Both answers help.